• tata-surya
a. Teras Matahari
Teras ialah zon radiatif yang mengeluark


an 55% daripada jumlah tenaga  sinaran Matahari. Dalam kawasan ini, tenaga yang dihasilkan di dalam teras dibawa keluar oleh foton-foton. Cara pergerakan di sini amat lambat sebab foton diserap dan dibebaskan oleh partikel-partikel sekeliling. Dipercayaibahwa foton mengambil masa beberapa ratus ribu tahun untuk meninggalkan Matahari. Tanpa halangan, foton sepatutnya boleh bergerak dalam tempo beberapa saat saja. Akhirnya, kita sampai ke lapisan luar, yaitu zon konvektif, yang merupakan 30% daripada garis-pusat Matahari. Di sini suhu menurun sehingga ke satu juta Kelvin. Di dalam lapisan ini, tenaga bergerak melalui proses konveksi, yaitu pergerakan melibatkan semua partikel- partikel sekeliling. Gas yang panas dari bagian dalam bergerak ke  permukaan dan membebaskan tenaga menjadi sejuk dan turun semula kebagian dalam dan seterusnya.
 
Kelahiran Matahari sekitar 4,6 miliar tahun yang lalu di dalam sebuah nebula, tampaknya juga melahirkan ribuan bintang lain. Lalu, apa yang terjadi dengan saudara-saudara Matahari? Pencarian terus dilakukan, akan tetapi saudara-saudara Matahari itu bisa berada di mana saja di galaksi Bima Sakti.


Jika jumlahnya hanya dalam bilangan ribuan, mungkin tidak terlalu sukar untuk menemukannya. Sayangnya, galaksi Bima Sakti merupakan sarang dari sekitar 100 sampai 400 miliar bintang. Jika para saudara Matahari itu berkumpul di salah satu sudut galaksi, mereka akan sulit ditemukan. Apalagi faktanya, mereka tersebar di seluruh penjuru galaksi.


Tahun lalu, Simon Portegies Zwart, astronom Belanda menyebutkan bagaimana cara mencari saudara dekat Matahari. Ia membuat model bagaimana bintang-bintang berpencar saat mengorbit di titik tengah galaksi dan yakin bahwa antara 10 sampai 60 bintang saudara Matahari berada di jarak yang dekat dengan Bumi. Tidak sampai 330 tahun cahaya jauhnya (berapa meter ya?) hahahaha….
penemuan-penemuan hebat yang memberikan banyak perubahan pada kehidupan manusia. Ada penemuan mobil canggih, juga internet, Super Komputer, dn lain sebagainya. Selain itu, pada abad tersebut manusia telah mampu menjejakkan kakinya ke Bulan. Memang abad 20 bisa saya bilang sebagai jaman keemasan pada Teknologi.

Tetapi, tak semua penemuan-penemuan tersebut layak dimasukkan dalam buku sejarah. Kok tidak layak?. Beberapa temuan dinyatakan gagal, bahkan termasuk penemuan yang konyol, itulah alasannya kenapa penemuan tersebut tidak dimasukkan ke dalam buku-buku sejarah.

Wah, memangnya penemuan seperti apa sih? kok sampe' seperti itu? Nah, Penemuan tersebut adalah sebagai berikut:

1. TV Kacamata, 1963. Penemu, Hugo Gernsback memakai kacamata TV, produk itu tak pernah dirilis.
APAKAH GAMBAR DIBAWAH INI ADALAH BENDA – BENDA YANG BISA DISEBUT PESAWAT ?

APAKAH GAMBAR DIBAWAH INI ADALAH BENDA – BENDA YANG BISA DISEBUT PESAWAT ?


BENAR ..... BENDA PADA GAMBAR DI ATAS TERMASUK PESAWAT, TAPI PESAWAT YANG TIDAK SEDERHANA, TAPI TERMASUK PESAWAT YANG JENISNYA RUMIT DENGAN MENGGUNAKAN MESIN MOTOR UNTUK MENGGERAKANNYA
Bagaimana magnet dapat menimbulkan arus listrik?

Apa yang kamu butuhkan?
1.   Kawat terisolasi
2.   Tabung dari kardus, 1 buah
3.   Gunting, 1 buah
4.   Mikroamperemeter, 1 buah /Galvanometer
5.   Magnet batang, 1 buah
Bahannya mudah dicari kok! mungkin yang agak sulit dicari adalah bahan no. 4.. hehehe..
Untuk yang belum punya bisa pinjem atau nyewa atau apalah.. yang penting dapet ( Tapi, gak boleh nyolong. Ahihihihih....)
Biasanya, untuk yang masih bersekolah, bisa mendapatkannya disekolahan kalian..

Planet Zarmina

Good Night dan Selamat Malam temen-temen!!
Pada kesempatan kali ini, saya akan membantu dua orang yang Mungkin lagi butuh duit buat mencicil kredit sepedah motornya. hehehehe... kenapa begitu? karena mereka sedang menawarkan tanah untuk dibeli. Mungkin temen-temen, bapak-bapak  atau ibu-ibu sedang membutuhkan tanah untuk mendirikan rumah, atau hanya sekedar digunakan sebagai kebun bisa langsung ketik REG <spasi> BELI kirim ke Rumah sendiri-sendiri.. hehehe.. Pengen tahu keaadan, lokasi, dan luas tenah tersebut? jadi terus lah membaca!!! dan jika tertarik langsung saja!! ketik sms seperti yang telah saya beritahukan..

Ide menyimpan data di dalam bakteri sudah terlintas sekitar satu dekade terakhir. Pertimbangannya, bakteri yang paling sederhana sekalipun memiliki untaian DNA panjang yang bisa menyimpan enkripsi data.

Selain itu, secara alamiah, bakteri jauh lebih tahan terhadap kerusakan dibanding media penyimpanan elektronik manapun. Ia sanggup bertahan dari berbagai macam bencana yang dapat menghancurkan harddisk.

Reproduksi alami bakteri juga dapat dimanfaatkan untuk membuat duplikasi data dan menjaga integritas informasi yang disimpan. Ini juga membuat proses pengambilan kembali data dapat dilakukan dengan lebih mudah.

Berpedoman pada pemikiran tersebut, sekelompok peneliti asal The Chinese University of Hong Kong mencari cara bagaimana menyimpan data ke dalam DNA bakteri. Ternyata tidak sulit.

Pada bakteri, ada empat basis DNA yang bisa digunakan untuk membuat untaian DNA yakni Adenine (A), Cytosine (C), Guanine (G), dan Thymine (T). Artinya, penyimpanan akan menggunakan sistem angka basis empat.

Pada laporannya, seperti dikutip dari i09, 9 Desember 2010 peneliti memberi contoh mengubah kata “iGEM” ke dalam kode yang siap disimpan dalam DNA.

Mereka menggunakan tabel ASCII untuk mengonversi setiap huruf ke dalam nilai numerik misalnya i = 105, G = 71, dan seterusnya. Angka ini kemudian diubah menjadi penomoran basis 4 yakni 105 menjadi 1221, 71 menjadi 0113 dan seterusnya.

Angka basis 4 ini kemudian diubah ke dalam sistem DNA yang menggunakan kode A, T, C, dan G di mana A menggantikan angka 0, T menggantikan 1, C menggantikan angka 2, dan G pengganti angka 3. Jadi, kata iGEM disimpan di dalam DNA sebagai ATCTATTGATTTATGT.

Setelah data mentah siap, peneliti menyebutkan, beberapa algoritma bisa digunakan untuk menyingkirkan informasi repetitif atau redundan. Ini bukan hanya dapat menghemat ruang, banyaknya repetisi dalam untaian DNA secara biologis berpotensi membahayakan DNA dan bakteri tersebut. Berarti, penggunaan algoritma itu akan mengatasi dua masalah sekaligus.

Yang jadi masalah, untaian DNA tidak cukup panjang untuk menyimpan informasi kompleks seperti foto atau buku. Solusi terbaik adalah memecah data menjadi bagian-bagian kecil dan menyebarkannya pada sel yang berbeda.

Agar berhasil, peneliti membuat sistem yang memungkinkan pecahan-pecahan data diidentifikasi dan kemudian disusun ke dalam urutan yang benar. Untuk itu, mereka membuat tiga struktur bagian untuk seluruh DNA yakni header, message, dan checksum.

Header merupakan rangkaian sepanjang 8 bagian yang dibagi ke dalam empat level informasi yakni zona, kawasan, area, dan distrik yang memungkinkan setiap bagian dikembalikan ke dalam urutan yang tepat.

Setelah pesan yang membawa data sebenarnya dihantarkan, checksum menyediakan repetisi dari header awal yang berguna untuk mengontrol mutasi yang mungkin terjadi pada bakteri yang bersangkutan.

Setelah informasi dienkripsi dan ditempatkan pada banyak sel yang berbeda di bakteri, bagaimana cara pemilik data mengambil kembali data yang disimpan oleh bakteri yang bersangkutan?

Sebuah decrypter akan mengambil DNA dan menjalankannya pada sebuah teknologi yang disebut next-generation high-througput sequencing, atau NGS.

Tipe sequencing ini dapat menganalisa dan membandingkan banyak kopi dari sequence yang sama dan menggunakan modus terbanyak untuk mengetahui basis data mana yang benar dan data mana yang telah mengalami perubahan. Setelah itu, algoritma kompresi akan dibalikkan untuk mengembalikan data mentah ke dalam bentuk aslinya.

Langkah terakhir adalah menyusun kembali pecahan-pecahan data dalam urutan yang benar agar rangkaian DNA tersebut bisa diterjemahkan kembali menjadi data yang dapat digunakan.

Sampai tahap ini, data sudah disimpan dan mengalami enkripsi. Orang yang ingin membaca data tersebut membutuhkan formula yang mengetahui urutan yang benar dari header dan checksum. Tanpa formula tersebut, data yang ia miliki tidak dapat digunakan.
selamat Malam Sobat!!! Pada malam hari ini saya akan memberikan sedikit bantuan kepada sobat, yang sekarang lagi sibuk  preparing for UN ( Ujian Nasional ).

Pertama saya akan bertanya terlebih dahulu kepada kamu, Sudah siap mengahadapi UN apa Belom nih?? Sudah Belajar?? nah, kalau sudah, saya akan memberikan sesuatu yang akan mempermudah kamu untuk belajar nanti. Sesuatu tersebut adalah Kisi-kisi UN ( Ujian Nasional ) yang akan diadakan nanti. So, ini akan membantu kamu agar tidak terlalu bingung apa sih materi yang akan  dihadapi nanti. Jadi kamu tidak perlu belajar terlalu banyak. hehehehe!!!

Here we go!!!

Nah, kisi-kisi ini adalah kisi-kisi UN Tngkat SMP/MTs, SMA/MA 2011, dan SMK.
Untuk Mendapatkannya Langsung saja klik link di bawah ini!!

.::Kisi-Kisi Ujian Nasional Tngkat SMP/MTs, SMA/MA 2011, dan SMK::.

Oke Sobat!! Jangan lupa untuk tetap berdoa dan berusaha, agar besok dalam mengerjakan UN kita diberi kelancaran. Amin!!

Good Luck!!! Tetap Semangat!!!
Sebuah studi mematahkan rumor yang selama ini berkembang luas tentang tingginya risiko terkena kanker otak akibat sinyal ponsel. Studi yang dilakukan para ilmuwan University of Manchester menemukan bahwa frekuensi radio yang dikeluarkan telepon genggam atau ponsel tidak meningkatkan risiko kanker secara signifikan. Para peneliti menggunakan...

Multimedia Software Lab at UW Milwaukee

 - [ Terjemahkan laman ini ]

Proteus and its PSL language can be adapted to different media because they are based on the only formal model of media in multimedia software research. ...

Architecture

Users often see things differently than programmers. People who use modern general purpose computers (as opposed to embedded systems, analog computers and supercomputers) usually see three layers of software performing a variety of tasks: platform, application, and user software.
  • Platform software: Platform includes the firmware, device drivers, an operating system, and typically a graphical user interface which, in total, allow a user to interact with the computer and its peripherals (associated equipment). Platform software often comes bundled with the computer. On a PC you will usually have the ability to change the platform software.
  • Application software: Application software or Applications are what most people think of when they think of software. Typical examples include office suites and video games. Application software is often purchased separately from computer hardware. Sometimes applications are bundled with the computer, but that does not change the fact that they run as independent applications. Applications are usually independent programs from the operating system, though they are often tailored for specific platforms. Most users think of compilers, databases, and other "system software" as applications.
  • User-written software: End-user development tailors systems to meet users' specific needs. User software include spreadsheet templates and word processor templates. Even email filters are a kind of user software. Users create this software themselves and often overlook how important it is. Depending on how competently the user-written software has been integrated into default application packages, many users may not be aware of the distinction between the original packages, and what has been added by co-workers.

[edit] Documentation

Most software has software documentation so that the end user can understand the program, what it does, and how to use it. Without clear documentation, software can be hard to use—especially if it is very specialized and relatively complex like Photoshop or AutoCAD.
Developer documentation may also exist, either with the code as comments and/or as separate files, detailing how the programs works and can be modified.

[edit] Library

An executable is almost always not sufficiently complete for direct execution. Software libraries include collections of functions and functionality that may be embedded in other applications. Operating systems include many standard Software libraries, and applications are often distributed with their own libraries.

[edit] Standard

Since software can be designed using many different programming languages and in many different operating systems and operating environments, software standard is needed so that different software can understand and exchange information between each other. For instance, an email sent from a Microsoft Outlook should be readable from Yahoo! Mail and vice versa.

[edit] Execution

Computer software has to be "loaded" into the computer's storage (such as the hard drive or memory). Once the software has loaded, the computer is able to execute the software. This involves passing instructions from the application software, through the system software, to the hardware which ultimately receives the instruction as machine code. Each instruction causes the computer to carry out an operation – moving data, carrying out a computation, or altering the control flow of instructions.
Data movement is typically from one place in memory to another. Sometimes it involves moving data between memory and registers which enable high-speed data access in the CPU. Moving data, especially large amounts of it, can be costly. So, this is sometimes avoided by using "pointers" to data instead. Computations include simple operations such as incrementing the value of a variable data element. More complex computations may involve many operations and data elements together.

[edit] Quality and reliability

Software quality is very important, especially for commercial and system software like Microsoft Office, Microsoft Windows and Linux. If software is faulty (buggy), it can delete a person's work, crash the computer and do other unexpected things. Faults and errors are called "bugs." Many bugs are discovered and eliminated (debugged) through software testing. However, software testing rarely – if ever – eliminates every bug; some programmers say that "every program has at least one more bug" (Lubarsky's Law). All major software companies, such as Microsoft, Novell and Sun Microsystems, have their own software testing departments with the specific goal of just testing. Software can be tested through unit testing, regression testing and other methods, which are done manually, or most commonly, automatically, since the amount of code to be tested can be quite large. For instance, NASA has extremely rigorous software testing procedures for many operating systems and communication functions. Many NASA based operations interact and identify each other through command programs called software. This enables many people who work at NASA to check and evaluate functional systems overall. Programs containing command software enable hardware engineering and system operations to function much easier together.

[edit] License

The software's license gives the user the right to use the software in the licensed environment. Some software comes with the license when purchased off the shelf, or an OEM license when bundled with hardware. Other software comes with a free software license, granting the recipient the rights to modify and redistribute the software. Software can also be in the form of freeware or shareware.

[edit] Patents

Software can be patented in some but not all countries; however, software patents can be controversial in the software industry with many people holding different views about it. The controversy over software patents is about specific algorithms or techniques that the software contains, which may not be duplicated by others and considered intellectual property and copyright infringement depending on the severity.

[edit] Design and implementation

Design and implementation of software varies depending on the complexity of the software. For instance, design and creation of Microsoft Word software will take much more time than designing and developing Microsoft Notepad because of the difference in functionalities in each one.
Software is usually designed and created (coded/written/programmed) in integrated development environments (IDE) like Eclipse, Emacs and Microsoft Visual Studio that can simplify the process and compile the program. As noted in different section, software is usually created on top of existing software and the application programming interface (API) that the underlying software provides like GTK+, JavaBeans or Swing. Libraries (APIs) are categorized for different purposes. For instance, JavaBeans library is used for designing enterprise applications, Windows Forms library is used for designing graphical user interface (GUI) applications like Microsoft Word, and Windows Communication Foundation is used for designing web services. Underlying computer programming concepts like quicksort, hashtable, array, and binary tree can be useful to creating software. When a program is designed, it relies on the API. For instance, if a user is designing a Microsoft Windows desktop application, he/she might use the .NET Windows Forms library to design the desktop application and call its APIs like Form1.Close() and Form1.Show()[6] to close or open the application and write the additional operations him/herself that it need to have. Without these APIs, the programmer needs to write these APIs him/herself. Companies like Sun Microsystems, Novell, and Microsoft provide their own APIs so that many applications are written using their software libraries that usually have numerous APIs in them.
Computer software has special economic characteristics that make its design, creation, and distribution different from most other economic goods.[7][8] A person who creates software is called a programmer, software engineer, software developer, or code monkey, terms that all have a similar meaning.

[edit] Industry and organizations

A great variety of software companies and programmers in the world comprise a software industry . Software can be quite a profitable industry: Bill Gates, the founder of Microsoft was the richest person in the world in 2009 largely by selling the Microsoft Windows and Microsoft Office software products. The same goes for Larry Ellison, largely through his Oracle database software. Through time the software industry has become increasingly specialized.
Non-profit software organizations include the Free Software Foundation, GNU Project and Mozilla Foundation. Software standard organizations like the W3C, IETF develop software standards so that most software can interoperate through standards such as XML, HTML, HTTP or FTP.
Other well-known large software companies include Novell, SAP, Symantec, Adobe Systems, and Corel, while small companies often provide innovation.

[edit] References

  1. ^ "Wordreference.com: WordNet 2.0". Princeton University, Princeton, NJ. http://www.wordreference.com/definition/software. Retrieved 2007-08-19. 
  2. ^ software..(n.d.). Dictionary.com Unabridged (v 1.1). Retrieved 2007-04-13, from Dictionary.com website: http://dictionary.reference.com/browse/software
  3. ^ Hally, Mike (2005:79). Electronic brains/Stories from the dawn of the computer age. British Broadcasting Corporation and Granta Books, London. ISBN 1-86207-663-4.
  4. ^ a b John Tukey, 85, Statistician; Coined the Word 'Software', New York Times, Obituaries, July 28, 2000 [1]
  5. ^ Tying Arrangements and the Computer Industry: Digidyne Corp. vs. Data General
  6. ^ "MSDN Library". http://msdn.microsoft.com/en-us/library/default.aspx. Retrieved 2010-06-14. 
  7. ^ v. Engelhardt, Sebastian (2008): "The Economic Properties of Software", Jena Economic Research Papers, Volume 2 (2008), Number 2008-045. (in Adobe pdf format)
  8. ^ "Why Open Source Is The Optimum Economic Paradigm for Software"
Practical computer systems divide software systems into three major classes[citation needed]: system software, programming software and application software, although the distinction is arbitrary, and often blurred.

[edit] System software

System software provides the basic functions for computer usage and helps run the computer hardware and system. It includes a combination of the following:
System software is responsible for managing a variety of independent hardware components, so that they can work together harmoniously. Its purpose is to unburden the application software programmer from the often complex details of the particular computer being used, including such accessories as communications devices, printers, device readers, displays and keyboards, and also to partition the computer's resources such as memory and processor time in a safe and stable manner.

[edit] Programming software

Programming software usually provides tools to assist a programmer in writing computer programs, and software using different programming languages in a more convenient way. The tools include:
An Integrated development environment (IDE) is a single application that attempts to manage all these functions..

[edit] Application software

Application software is developed to aid in any task that benefits from computation. It is a broad category, and encompasses software of many kinds, including the internet browser being used to display this page. This category includes:
Computer software, or just software, is a collection of computer programs and related data that provide the instructions telling a computer what to do and how to do it. We can also say software refers to one or more computer programs and data held in the storage of the computer for some purposes. In other words software is a set of programs, procedures, algorithms and its documentation. Program software performs the function of the program it implements, either by directly providing instructions to the computer hardware or by serving as input to another piece of software. The term was coined to contrast to the old term hardware (meaning physical devices). In contrast to hardware, software is intangible, meaning it "cannot be touched".[1] Software is also sometimes used in a more narrow sense, meaning application software only. Sometimes the term includes data that has not traditionally been associated with computers, such as film, tapes, and records.[2]
Examples of computer software include:

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